Rob,
Those are sound facts ot be aware of so thanks for sharing them. But, John raised an interesting and valid point. What do you do if legal counsel is advising *not* to sign a NDA?
Is there a middle ground or creative approach so both the new inventor and the company approached (e.g prototype manufacturer, etc.) are protected?
Thanks for your input,
Charles.
Date: Wed, 22 Jun 2005 16:35:00 -0400
Message-ID: <redirect-10781423[_at_]cni.org>
From: "Robert Labossiere" <rlabossiere[_at_]cdnfilmcentre.com>
References: <list-10755025[_at_]cni.org>
Subject: Re: [CNI-(C)] Games
This question has probably been put to rest by now. However, a further
two
cents worth for the archive:
Generally, game concepts are not marketable to game publishers until
they
have been fleshed out (prototyped), i.e. at least partially coded. Game
publishers deal primarily with developer (code or programming) studios
and
if that is where the client wants to take her idea, it would best be
covered
with a Non-Disclosure Agreement. A simple NDA would provide that the
developer or team to whom the work is being presented understands that
copyright in the work belongs to the presenter and that anything
presented
will be kept confidential.
Rob Labossiere
Toronto
Received on Sat Jun 25 2005 - 00:00:32 GMT
This archive was generated by hypermail 2.2.0 : Mon Mar 26 2007 - 00:35:55 GMT